I’ve been catching up on some games this thanksgiving weekend. I started playing Fatal Frame III: the Tormented. I am a big fan of the second game – as a matter of fact I thought it was the scariest narrative experience I ever went through (including all known media). Even though I thought some of the originality was lost in this latest entry, I was still enjoying it and digging the creepy atmosphere. However, I got to a mission that might make me not want to pick up the game ever again. Let me preface this by saying how the game elicits much of its emotional impact by having rigid cinematic camera angles. Yet, on this one mission the developers decided to introduce stealth gameplay. Now, stealth can work in game like Metal Gear Solid and Spliter Cell due to the simple fact that I can look around corners. Yet, in Fatal Frame I’m forced to use my static angles. How can I hide from something that I can’t see? The gameplay just feels completely broken and frustrating.
The other game I got into is the Warriors. The game has a pretty shitty camera and the basic movement for the characters is somewhat wonky. Yet, I found this game to be a blast for the simple reason that it’s co-op. It’s amazing how much fun a decent game can become when it is infused with the ability to run through it with one of your friends. Lego Star Wars is another example of such a game. Now that online gaming is becoming more prevalent I hope that many more games will implement co-op through the internet. We’re already seeing that with what Microsoft is doing with the Live Arcade – they are reimplementing old arcade games for download play with a newly infused online mode. I can’t wait to get my hands on some online Smash TV.