Archive for February, 2006

Can you hear me now?

Monday, February 13th, 2006

I’ve started reading Cell, Stephen King’s new horror novel. I’m really enjoying this new take on zombie lore, although, I fear that the story might become too much of a sci-fi supernatural story towards the end. There is something to be said about the strength of the intro where everyone in the world who was on their phone at 3:03 PM turns to a violent and mindless drone. King borrows many images from recent catastrophes (9-11 and Katrina are strong examples) to illustrate the kind of mayham that would ensue upon a zombie infestation. These narrative plots that are rooted in reality are the ones that resonate with me the most – I can see it happening like that. However, as the story progresses and the characters and the world around become more supernatural and alien (to what I know), much of the intial immersion is lost.

A couple of games spring to mind that have a similar problem in their narrative structure. Both Condemend and Indigo Prophecy contained a compelling first half that lost much of its luster as the two games lost their footing in the world we know. As the stories became more and more outragous I found myself losing much of my interest in them. Perhaps it is time for a suspense/horror game that doesn’t feel pressured to turn sci-fi. I know I’d love to play such a game.